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Unity texturepacker sprite loses width and height
Unity texturepacker sprite loses width and height









  1. #Unity texturepacker sprite loses width and height mac os x#
  2. #Unity texturepacker sprite loses width and height pdf#
  3. #Unity texturepacker sprite loses width and height full#
  4. #Unity texturepacker sprite loses width and height pro#
  5. #Unity texturepacker sprite loses width and height code#

#Unity texturepacker sprite loses width and height pro#

(not 2D transparent sprites) Is this something I can do with Texture Packer Pro and the TP Unity plugin? I'm looking for a solution for a texture atlas pipeline that would allow me to create, edit, add 3D environment art for a mobile game.

#Unity texturepacker sprite loses width and height mac os x#

I'm using the latest Mac OS X on iMac 5k. I tried replacing the 'example.png' and 'example_data.txt' with my generated ones and it did work, but the texture UVs were not correct. That means I can't add newly created atlases. I tried the 'right click' on the project panel as you posted on the youtube tutorial, but there wasn't any drop down menu for texture packer. txt with json format but the tutorial says I should choose Unit圓D(which one?)Īlso, I tried to import the atlas with Texture Packer Importer, but the extension seems not working.

#Unity texturepacker sprite loses width and height pdf#

I followed the steps included in your extension(the free version's documentation pdf seems out of date, though) What should I choose, the json(.txt) or texture2d(.tpsheet)? Because the example contains. I'm trying to create an atlas for mesh objects to reduce draw calls. Hi, I recently tried your extension and it looks great! Thanks for your work. TexturePacker does this for you - with a single click. If you want to use normal mapped sprites for dynamic light effects in your game, you have to create sprite sheets with the same layout for normal maps and diffuse maps. You can even hand off the sprite sheet creation to your artist. The free TexturePacker Importer plugin for Unity automatically re-imports the data as soon as you re-enter Unity's editor. The polygon packing mode generates tightly packed sprite sheets, reducing the memory amount compared to rectangular packing algorithms. You see all changes applied to the sprite sheet in real time. TexturePacker comes with an easy to use UI that allows you to manage the sprite sheets. The tracer tolerance slider gives you control over the optimization. TexturePacker's high-quality polygon tracer creates meshes with a low vertex count and overdraw. A too low vertex count, on the other hand, is also bad because this hands much work over to the GPU.

unity texturepacker sprite loses width and height

So reducing the number of vertices is important. Vertices are expensive - because the CPU is required to transform them. Unity creates triangle meshes for all sprites - but the generated meshes often have too many vertices and high overdraw. Use the free TexturePacker Importer from Unity asset store to easily import the sprite sheets into Unity.

  • Pack normal maps for 2d dynamic light effects.
  • unity texturepacker sprite loses width and height

    Easily manage & pack sprite sheets for you Unity project.Increase the performance of your game with optimized sprite meshes (Unity 5).As long as your Canvas component fits your screen and the Image or RawImage of OIImg is a direct child of it, the image will expand to the Canvas.TexturePacker helps you accomplish things that are hard to do with Unity alone: They are normalized values that described how the image will fit to its parent container. If you would like sources on the fields I am using, there is anchorMin, anchorMax and pivot.

    #Unity texturepacker sprite loses width and height code#

    Remove all other code where you are trying to fit it to the screen. OImgRect.pivot = new Vector2(0.5f, 0.5f) now set it back but using the true parameter to keep our scaling Transform.SetParent(CanvasTransform, false) set our parent to the canvas while storing our previous parent

    unity texturepacker sprite loses width and height

    private Transform CanvasTransform = null

    #Unity texturepacker sprite loses width and height full#

    Do you ever want this image to not take up the full screen? If you want it to always take up the full screen, I can add a solution for that, but here is a code solution that will force your Image or RawImage to take up the full screen regardless of the image it is given. Instead of trying to resize it, just use anchors.Īs they appear in the inspector in a little box with some arrows, it is easier to form them there. Must be modified " Rect Transform Width And Height " for ImageĪs you are using RecTransform and localScale, you are using either a RawImage or Image to display this texture. I changed the size of the image by (localScale) and I think this is a mistake OImg.GetComponent().localScale = new Vector3 (WidthX,HeightX,1) OImg.sprite = Sprite.Create(myTexture, rec, Vector2.zero) Rect rec = new Rect(0, 0, myTexture.width, myTexture.height) Create sprite and set a Width and Height After reducing all 100 to one, scale it down to fit the screen Give all 100 of the length or width one number Texture2D myTexture = DownloadHandlerTexture.GetContent(www) UnityWebRequest www = UnityWebRequestTexture.GetTexture(url) The Script public IEnumerator GetImage(string url) " I tried very hard to convey the idea in the best way, and I hope I succeeded ^_^ " The image should be in the best view to the userīy the way, it's an app for watching manga I want the image height and width to match the screen











    Unity texturepacker sprite loses width and height